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Fallout 4 syringer mod
Fallout 4 syringer mod












fallout 4 syringer mod

  • On top of a steamer trunk in the operating theater in Medford Memorial Hospital.
  • Inside the locked room of Sandy Coves Convalescent Home to the left of the reception desk.
  • In the Mass Bay medical center, near the Chemistry Station.
  • Inside the Advanced locked room of the Milton General Hospital on the second floor.
  • Basement of the Greater Mass blood clinic.
  • Jacob Forsythe after Austin has been given the cure.
  • Reward for completion of the quest Hole in the Wall, given by Dr.
  • Slim, a ghoul chem dealer near the D.B.
  • Superior magnification and magnification. Improved magnification and superior magnification. Superior magnification and sighted accuracy. Night vision.īetter magnification and superior sighted accuracy. Improved magnification and superior sighted accuracy. Improved magnification and superior sighted accuracy.īetter magnification and superior sighted accuracy. Improves focus and better sighted accuracy.

    fallout 4 syringer mod fallout 4 syringer mod

    Glass x1, radscorpion stinger x1, steel x1Ĭhance on hit to cause target to flee for 30 seconds.Īnti freeze bottle x1, fertilizer x1, glass x1, steel x2 Target believes you have vanished and has a reduced chance to detect you for 30 seconds.Ībraxo cleaner x1, asbestos x2, glass x1, purified water x1Ĭhance to make the target non-violent for 30 seconds.ĭoes 40 points of damage over 10 seconds to target. Reduces target's damage resistance by 25% for 2 minutes.Ĭhance to paralyze target for 10 seconds.ĭirty water x1, lead x1, steel x1, stingwing barb x1, tarberry x2 NameĪnti freeze bottle x1, bourbon x1, dirty water x1, steel x1ĭoes 30 points of damage over 10 seconds to a target.Ĭhance on death for target to spawn a Bloatfly. To change it, please edit the transcluded page. It has lost the point and kill nature that the Experimental MIRV had in Fallout 3, making the weapon more akin to a curio than something viable for engaged combat.This section is transcluded from Syringer ammo (Fallout 4). Based on the user's perks in heavy weapons, the shells can do more or less damage, but still less to the actual M42 Fat Man's single powerful shell. While the principle of the weapon is similar to Fallout 3's Experimental MIRV, it has been "nerfed" in it's ability to output damage per shell, doing considerably less damage, and having a range to how far it can shoot. Named for the multiple independently targetable reentry vehicle ( MIRV) ballistic missile payload, this variant of the M42 "Fat Man" Launcher fires eight mini nukes at once, arguably making it overkill for any application due to its more plentiful payload and larger spread.īy Adding the MIRV Launcher mod to the M42 Fat Man, the Sole Survivor gains the ability to fire more shells at once, while the principle of this weapon is similar to Fallout 3's Experimental MIRV, it has drastic negative effects.














    Fallout 4 syringer mod